telesilla: test reading: three weeks for dreamwidth (3 weeks 4 dw)
[personal profile] telesilla
I'm not a huge fan of tower defense games. My favorite Pop-Cap game is Bejeweled, which I don't play against the clock. Stuff that's timed or involves a lot of tension is normally Not For Me.

So why did I fall so hard for PvZ?

It's all about the fact that it's kind of hard to get too tense when you're playing a game that has such a goofy premise. You have a house and all that's between you and the zombies (who, of course, want to eat your brains) is your front lawn, then back lawn, then back lawn with a pool and then your roof.

Your defense? A series of increasingly weird plants, starting with pea shooters and sun flowers (the sun flowers provide suns, which enable you to buy more plants) and going on to potato bombs, various mushrooms, spikeweed and even melonpaults (yup, catapults that hurl melons) just to name a few. Your opponents? Various kinds of zombies. My favorite is the Michael Jackson zombie who summons up a troupe of dancers attired in 80s fashion rags.

There are also a series of mini games that you unlock as you go. Tip and new levels come from your neighboor, Crazy Dave ("but you can call me Crazy Dave"). It's very cartoony in a fun way, and the music is bouncy and more than a little addictive.

The game actually gets kind of hard in the last few levels and the final boss is kind of tough, or at least he was for me. The thing that I found surprising was that it's very replayable; I've played a lot of the mini-games and actually gone through the main game a few times.

So yeah, even if you're not wild about tower defense kinds of games, you might want to give this one a spin. It's incredibly fun, and isn't that what we want our games to be?

Oh also, it's available for iPhones & iPod Touches, but I've never played it on one.


A Gamer is Me!

June 2015

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