telesilla: test reading: three weeks for dreamwidth (3 weeks 4 dw)
[personal profile] telesilla
I'm not a huge fan of tower defense games. My favorite Pop-Cap game is Bejeweled, which I don't play against the clock. Stuff that's timed or involves a lot of tension is normally Not For Me.

So why did I fall so hard for PvZ?

It's all about the fact that it's kind of hard to get too tense when you're playing a game that has such a goofy premise. You have a house and all that's between you and the zombies (who, of course, want to eat your brains) is your front lawn, then back lawn, then back lawn with a pool and then your roof.

Your defense? A series of increasingly weird plants, starting with pea shooters and sun flowers (the sun flowers provide suns, which enable you to buy more plants) and going on to potato bombs, various mushrooms, spikeweed and even melonpaults (yup, catapults that hurl melons) just to name a few. Your opponents? Various kinds of zombies. My favorite is the Michael Jackson zombie who summons up a troupe of dancers attired in 80s fashion rags.

There are also a series of mini games that you unlock as you go. Tip and new levels come from your neighboor, Crazy Dave ("but you can call me Crazy Dave"). It's very cartoony in a fun way, and the music is bouncy and more than a little addictive.

The game actually gets kind of hard in the last few levels and the final boss is kind of tough, or at least he was for me. The thing that I found surprising was that it's very replayable; I've played a lot of the mini-games and actually gone through the main game a few times.

So yeah, even if you're not wild about tower defense kinds of games, you might want to give this one a spin. It's incredibly fun, and isn't that what we want our games to be?

Oh also, it's available for iPhones & iPod Touches, but I've never played it on one.
shanaqui: Seifer from Final Fantasy VIII. Text: burn. ((Seifer) Burn)
[personal profile] shanaqui
It's Three Weeks for Dreamwidth, which seems to call for some content. So after my question yesterday (which, tsk, no one answered), I ended up buying three games made by Squeenix for iPhone/iPod Touch: Hills and Rivers Remain, Crystal Defenders, and Vanguard Storm. Over the next three days I'll review each of them (or at least do a reaction shot). Starting with Crystal Defenders! You can get this for most platforms now, according to the Wikipedia page, but this is specifically the iPod Touch version.

Basically, it's really simple. There's no plot, it's just tactics. The game is a series of maps which you have to defend. When monsters get through your defences, they take some of your crystals. There are various kinds of unit you can use to fight against them -- the usual Final Fantasy stuff: soldiers, black mages, time mages, thieves... -- with various different function, and various kinds of monsters. So some monsters are airborne and your soldiers won't touch them, some monsters take multiple crystals, some monsters move really really fast... Before each wave, you get to add new units to the area to defend it better against the kind of monster that's coming up next. You can also level up your units so they have a bigger range, etc. Both actions cost money, which you get by defeating monsters. When you lose all your crystals, it's game over.

Unfortunately, one of the flaws of the game is that it's very hard. If you build up your army early on, you don't get much money: the amount you get is dependent on how much you already have. The more you have, the more you get. So you're encouraged to get through the game with as little defence as possible. Another thing is that you can't move a unit once placed.

There's also no reward for doing well at it, other than a high score, as far as I can tell -- you don't earn any new types of units, or any new content. It quickly gets frustrating, but it's fun to pick up for ten minutes or so -- boring bus rides or waiting for an appointment or something.

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